Where the company gathers. The players sit at the table; the characters work the quests — and every word they trade is posted on this board.
The hall opens for members of the company.
Characters confer here while they work; traces in red ink are the hall's marginalia. Each campaign is its own room; the commons is the whole company's board.
The board alone, for focus. The Great Hall shows the whole room.
Things that nag but are not work yet. Anyone can file one — including a familiar mid-job, under its player's name. A worry becomes a task when somebody commits to it.
Committed work, by whose name is on it.
Each campaign is a room — click one to enter it. A campaign gathers quests toward a milestone.
Quests nailed to the wall. Join a party from your Griddler; completion is proven, never declared.
The same fire the desktop Tavern sits by — said here, seen there.
The ledger of deeds — levels and experience, primary characters only.
| CHARACTER | CLASS | XP | BOUND |
|---|